released in August 2022, is a major update to Pascal Gilcher's (Marty McFly) popular screen-space path-tracing tool. It bridges the gap between traditional rasterized lighting and true hardware ray tracing by simulating light bounces based on the game's depth buffer. Key Features in RTGI 0.33
: By using motion vectors, the shader can track how pixels move from frame to frame. This drastically reduces the "ghosting" or flickering often seen in older screen-space effects. Reshade Ray Tracing shader RTGI 0.33
Compared to earlier iterations, 0.33 introduced specific refinements: Reduced Ghosting: released in August 2022, is a major update
Native RTX (or DXR) gives you accurate, world-space lighting with multiple bounces and no edge artifacts. It’s objectively better. released in August 2022