Reshade Rtgi 0361 //top\\ Direct
For RTGI to work, the game must provide access to its depth buffer. In some online/multiplayer games, ReShade disables this access to prevent cheating, which renders RTGI non-functional. Screen-Space Limitations:
However, because it is screen-space, the illusion breaks at the edges of the monitor. Light that exists off-screen cannot bounce onto what you see. This leads to a fascinating gameplay quirk: players learn to "paint" with their camera. By looking at a bright wall, you charge the shader with bounced light; by snapping back to the dark hallway, that light spills inward. It is an emergent, mechanical dance between the player and the algorithm.
While ray tracing is heavy, 0361 introduced better sliders for "GI Intensity" and "AO Intensity" that scale linearly. Users found they could dial back the ray count slightly while keeping the color bleeding, resulting in a playable 60fps even on mid-range cards like the RTX 2060 or 3060. reshade rtgi 0361
Approximates multiple light bounces to further enhance the realism of indirect lighting. Installation and Setup
: Access is provided via Pascal Gilcher’s Patreon (Marty McFly). For RTGI to work, the game must provide
Despite newer versions (0370, 0380) existing, remains the most popular RTGI build for modding older games. Consider these use cases:
Since it only sees what is on screen, objects behind the camera or occluded by other objects do not contribute to the lighting (the "Screen Space" limitation). 3. Key Enhancements in Version 0.36.x Light that exists off-screen cannot bounce onto what you see
Ensure is correctly configured in Reshade for the effect to work. Pro Tip for 0.36.1