ADS

Rtgi 0.17.0.2 Release Jun 2026

The primary focus of RTGI 0.17.0.2 is the optimization of the shader’s internal logic. Pascal Gilcher, the developer behind the project, has addressed several "edge case" bugs that caused visual artifacts in specific lighting conditions. Reduced ghosting on fast-moving objects. Improved light accumulation in dark areas.

Pascal Gilcher has hinted that future work may move toward (combining screen-space with cached world probes) or AI denoising . 0.17.0.2 feels like a stabilization release —polishing the current screen-space ray marching approach to its absolute peak. rtgi 0.17.0.2 release

Some users have reported that the new Hybrid Roughness mode can cause slight oversaturation in very dark scenes. The developer has acknowledged this and suggests lowering the Indirect Lighting Boost slider from 1.0 to 0.85 for a more natural look. The primary focus of RTGI 0

Because RTGI lacks world-space data, you still get the classic limitations: light bounces disappear at screen edges, and objects entering the frame initially lack indirect illumination. 0.17.0.2 does not—and cannot—fix this. What it does better is masking those artifacts. The fade-in of bounced light when you pan the camera is quicker and less jarring than in 0.16. Improved light accumulation in dark areas